WORKSHOP
- Composition - movements -sequential - idea generation -more exploration the better -take control of the software (dictate it don't let it dictate you) -scenes - actions -mapping events -mapping own ideas out -communicating to other people -stoaryboarding about 80% of the animation work
-character
-narrative
-SOUND; pace
Make playlist; sound is important!
Think about what's outside the frame
FOUR KEY FRAMES OF MOVEMENT
-Positional
-Pan
-Track
-Zoom
Screen grab; produce mid // post production storyboard; can save time
QUICK STORYBOARD TESTS
Initial thoughts; With this task I found what took the most time was planning out the movements and transitions in my head before drawing them onto the page. The actual sketching of ideas was a relatively quick process, but the ideas behind the movement took more time.
Things learnt // possible problems; The hardest thing I found with this task was the limitations of time in relation to the sting. With my last storyboard I found that I probably had too many different scenes and transitions to be effectively communicated in 15 seconds - something to consider for the future storyboards.
Music; While I have been listening to a Murakami soundtrack throughout this brief I need to consider music more in-depth for my final sting so it reflects the sort of atmosphere I want to amplify. Would jazz be appropriate given Murakami's personal preference or would a psychedelic track be more appropriate to my new chosen viewpoint on his work - another thing to consider and keep in mind.
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